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You make progress, die, lose every upgrade and item, then restart with nothing more than what you learned along the way. Each session ideally lasts a little longer than the last.
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You discover how to use everything in the room and, in turn, how to survive it. The goal of Spelunky isn’t to beat the game, anyway. This isn’t a game you beat on your first try. For newcomers, it is daunting and difficult. Like its predecessor, Spelunky 2 operates like a miniature clockwork universe, with every creature, trap, and object serving a purpose, and every action on screen causing an appropriate reaction. Image: Mossmouth, BlitWorks/Mossmouth via Polygon Your muscle memory is weaponized against you. The opening stages (and, in time, the entire game) feel familiar but deadlier - like Yu redesigned Spelunky specifically to punish those of us who’d grown complacent after eight years of speedruns, accustomed to shredding through them like Bill Murray skipping through the back half of Groundhog Day. Step on a dirt surface containing a pack of moles, and the sharp-toothed critters pop up for a bite, turning the familiar terrain into something reminiscent of “ the floor is lava,” with our hero leaping from one floating platform to another. Yellow lizards roll across the room like that big ball chasing Indy, and agitated moles cut through the ground like the graboids in Tremors. Except now, things are ever so different.
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Once again, you begin in a cave full of spiders, skeletons, bats, and golden idols that egg you on to set to set off their lethal traps. Imagine someone using tracing paper to re-create a favorite painting, adding their own flourishes and revisions.

Spelunky 2’s early stages resemble the original Spelunky, just a little prettier. It’s something different, like so many modern games that blur the lines between remaster, reboot, remake, and reimagining. Spelunky 2 isn’t a sequel - or, at least, I wouldn’t use that term. Image: Mossmouth, BlitWorks/Mossmouth via Polygon Spelunky may never be finished If you’re a fan of the original, I expect you’ll fall in love, too.īut how the hell do you make a sequel to a perfect game? My best answer, 20 hours deep, is that you don’t. I’ll let you know up top that I adore this game.
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15 on PlayStation 4 and arrives on Windows PC later this month. The new game from Derek Yu’s Mossmouth studio and Blitworks launches Sept. The answer, as you know by now, is Spelunky 2. But for better and worse, he’d created Spelunky, and most of us had one question for him even if we were too afraid to ask it out loud: “What’s next?” He became a husband, a father, and something of an elder statesman in the indie video game world, his work inspiring countless other games, books, and podcasts. He co-designed a card game, and has been gradually co-developing something akin to a video game mixtape. It’s not like Yu has been unproductive in the 12 years since Spelunky debuted. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule.

Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. Yu published Spelunky the book in 2016, explaining how he made the “perfect game” in an autobiography-slash-design-document. Then came toys, T-shirts, and countless fawning reviews, including my own. Released alongside the rise of video game livestreaming, the HD edition found a fiercely dedicated fandom of video makers, who mined it for secrets. Yu and the team added multiplayer, along with a daily online leaderboard. Yu expanded on perfection in 2012 with the help of a small squad, creating Spelunky HD, a prettier revision and expansion of the original game it was released on Xbox 360, and eventually elsewhere.

Some big-name designers and some little-name critics dubbed it a mini-masterpiece. A splash of math and creativity generated the game’s stages procedurally, which is a fancy way to say that no two runs through Spelunky will be exactly the same. It plants you in the boots of a diminutive Indiana Jones-type explorer who rappels through a series of cavernous stages cluttered with traps, baddies, and treacherous falls, using little more than bombs, ropes, and whatever the occasional shopkeeper will sell him.
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He’s had to live with it ever since.įirst came Spelunky, a pixelated PC adventure released for free on a video game forum for friends and peers. Derek Yu made the perfect video game in 2008.
